Game Maker: Parallax Backgrounds

In this tutorial, I will show you how to make parallax background Resources:
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  1. Hey, thanks man! …though, you should probably change the battery in your
    smoke detector ;-D

  2. this helped a ton. many thanks!

  3. Awesome tutorial dude. Thanks for sharing.

  4. This worked! Thanks!

  5. invisible objects for melee attacks and for the object that stops the
    characters. make sure it’s set to solid.

  6. this didnt work

  7. This works, you are a beautiful person <3

  8. thank you so much i love parallax backgrounds!

  9. Thanks, works excellent! very useful

  10. Can you make a tutorial how to make parallax backgrounds like from Sonic 2.

  11. Wow, that looks awesome, I’ll have to keep it in mind for the next
    platformer I make!

  12. My background allways jumps a little into the moving direction when I stop!
    How can I fix this?

  13. He Has Camtasia Studio. 😛 i have Camtasia Studio too. 😛 Bye Dude 😛

  14. You’re welcome. I’m glad you found it useful!

  15. Nice tut! Keep’em coming!

  16. Hey Indie,Can you explain how to make a vertical parallax the same way.I
    really need that for my game.

  17. I love you, too! Haha, glad it helped.

  18. Hello Im trying to figure out how to make a melee attack for my character.
    Could you please do a tutorial on how to give your player a melee attack.
    Also in older games like River City Ransom, Streets of Rage, and Final
    Fight i notice that there is something that stops the character from moving
    past a specific line in the background do you have any idea on how i might
    accomplish these two things i would really like to know thank you very much.

  19. hey it really works i love you man thanx

  20. Great tutorial man- love the simplicity. Just one issue I noticed- if your
    background is not tiled (eg i have a planetoid passing by in the
    background) AND if your character starts in the middle of the map, rather
    than at the left or right edge, the background will not appear on screen.
    This is simply rremedied however- change each line of code to something
    like this: background_x[1] = view_xview[0]/4 + 2000; or whatever extra
    value you need to bring it back on screen.

  21. thank you, this is a good solution for what I’m working on!

  22. Thanks a lot!

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